Shortcode Arcade
📜 Game Rules Library 📜
Click any game below to expand and view its official rules.
Bridge
- Players: 4 (2 teams of 2)
- Deck: Standard 52-card deck
- Objective: Score points by winning tricks based on the contract bid
- Setup: Each player is dealt 13 cards
- Bidding: Players declare tricks and trump (or no trump)
- Play: Declarer plays both their hand and dummy’s hand
- Scoring: Points for contracts made, penalties for failure
- Notes: No randomness after the deal
Canasta
- Players: 2–6 (commonly 4)
- Deck: Two 52-card decks plus jokers
- Objective: Form melds and canastas
- Setup: Each player dealt 11 cards
- Play: Draw, meld, discard
- Special Cards: Jokers & 2s wild, red 3s bonus
- Ending: Player goes out with required canasta
- Scoring: Melds, bonuses, penalties
Spades
- Players: 4 (2 teams)
- Objective: Accurately bid and win tricks
- Deck: Standard 52-card deck
- Bidding: Each player bids tricks; spades always trump
- Play: Must follow suit; spades broken before leading
- Scoring: 10 points per trick bid
- Penalties: Sandbags for overtricks
- Notes: Nil bids allowed
Hearts
- Players: 4
- Objective: Avoid penalty cards
- Setup: 13 cards each; passing before play
- Play: Follow suit; hearts broken before leading
- Penalties: Hearts = 1 point, Qâ™ = 13 points
- Special Rule: Shooting the Moon
- Ending: Commonly 100 points
Euchre
- Players: 4 (2 teams)
- Deck: 24 cards (9–Ace)
- Objective: Win at least 3 of 5 tricks
- Trump: Right bower is highest card
- Play: Must follow suit
- Scoring: 1–2 points per hand
- Notes: Going alone increases risk/reward
Gin Rummy
- Players: 2
- Objective: Form melds, minimize deadwood
- Setup: 10 cards per player
- Knocking: Deadwood ≤ 10
- Gin: Zero deadwood
- Scoring: Deadwood + bonuses
Cribbage
- Players: 2–4 (commonly 2)
- Objective: First to reach 121 points
- Setup: Each player dealt 6 cards
- Crib: Cards contributed to dealer’s crib
- Play: Pegging phase, then hand & crib scoring
- Scoring: 15s, pairs, runs, flushes, knobs
- Board: Peg board tracks score
Pinochle
- Players: 2–4
- Deck: 48 cards (two of each 9–Ace)
- Objective: Score through melds and tricks
- Melds: Marriages, runs, pinochle
- Trump: Declared after bidding
- Scoring: Meld + trick points
Chess
- Players: 2
- Board: 8×8
- Objective: Checkmate the king
- Special Moves: Castling, en passant, promotion
- Ending: Checkmate, draw, resignation
- Notes: Pure strategy
Checkers
- Players: 2
- Board: 8×8 (dark squares only)
- Pieces: 12 per player
- Movement: Diagonal forward one square
- Jump Rule: Jumping is mandatory
- Multi-Jump: NOT allowed
- Kings: Move diagonally forward or backward
- Ending: Capture or immobilization
